Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe nobility are powerful mages. They have concentrated their powers on the calling of lighting from an otherwise clear sky, and their dancing among the lightning is what gave them their name of raindancers. Alas, the young and brash noblemen are uninterested in study, and more likely to go practice their swordplay than their magic.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Windlasher War Mage |
Cost: | 22 |
HP: | 32 |
Movement: | 6 |
XP: | 48 |
Level: | 1 |
Alignment: | chaotic |
ID | Wild Elf Raindancer |
Abilities: |
sword blade | 5 - 3 melee | ||
lightning energy | 6 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 1 | 60% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 40% |
Swamp | 2 | 30% |
Village | 1 | 60% |